Development of a Rubric for Deep and Interactive Learning in the Pharmacy Virtual Simulation Environment for College Students
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Abstract
Pharmacy virtual simulation experiments have become a technical means in higher education to simulate the real world and help students acquire skills or experience. They help students understand complex concepts more deeply through visualisation and interactive operations and enhance skills in a safe, controlled setting. However, limited realism, limited scenarios and sensory experiences, the lack of face-to-face human interaction, a focus on technique or procedure rather than soft skills, and virtual simulation cannot automatically trigger deep, interactive learning. This study aimed to develop a rubric to measure students’ deep, interactive learning in the pharmacy virtual simulation environment, aligned with the requirements of future pharmacists. It involved a multi-phase process to ensure the rubric’s content and construct validity, integrating the literature review, expert review, students’ feedback and statistical analysis using the Rasch measurement model. The participants were second-year pharmacy students from a Chinese medical university. The rubric had 10 dimensions, each with 4 levels. It provided a clear set of task performance criteria and had good usability and administrability for college students’ self-assessments. The Rasch analysis showed that the rubric was unidimensional, indicating that the rubric items functioned together to measure a single underlying construct, integrating deep and interactive learning in a pharmacy virtual simulation environment. This rubric empowered students to objectively self-assess complex learning performance and encouraged them to engage deeply with the learning material. It addressed current assessment needs and laid the groundwork for future innovations in educational assessment.
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References
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